3 hard skills or competencies (industry competencies) for UI/Usability Design Manager
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Describes the major elements and components of user experience design.
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Level 2 Behaviors
(Light Experience)
Assists in evaluating user experience according to value, function, and usability criteria.
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Level 3 Behaviors
(Moderate Experience)
Helps develop user flows, wireframes, and prototypes to define new product initiatives.
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Level 4 Behaviors
(Extensive Experience)
Directs product design experimentation to elevate user experience and boost conversion rates.
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Level 5 Behaviors
(Mastery)
Builds UX design standards to optimize usability and guarantee efficient navigation and functionality.
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Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Describes the different formats used in developing user interface design.
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Level 2 Behaviors
(Light Experience)
Assists in ensuring mobile and responsive designs meet user needs.
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Level 3 Behaviors
(Moderate Experience)
Discusses and executes various techniques in creating interface designs to increase conversion rates.
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Level 4 Behaviors
(Extensive Experience)
Integrates new rules with the design processes to improve usability, utility, and desirability of the design.
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Level 5 Behaviors
(Mastery)
Creates user flows, wireframes, and specifications for UI designs to establish user experience architecture.
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4 general skills or competencies (Job family competencies) for UI/Usability Design Manager
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Explains concepts, definitions, and related systems in design thinking.
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Level 2 Behaviors
(Light Experience)
Identifies the needs of clients and prospective customers to define broad-scale solutions.
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Level 3 Behaviors
(Moderate Experience)
Tests prototypes and products to validate design decisions before development.
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Level 4 Behaviors
(Extensive Experience)
Leads the brainstorming activities and visionary design thinking to support new business opportunities.
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Level 5 Behaviors
(Mastery)
Develops a metric system to identify the effectiveness of built prototypes and design products.
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Skill definition-Ability to use this computer language for creating, updating and maintaining text, graphics and links in a website.
Level 1 Behaviors
(General Familiarity)
Discusses the underlying HTML specifications for web components.
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Level 2 Behaviors
(Light Experience)
Supports the integration of HTML programming languages to create page contents on web applications.
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Level 3 Behaviors
(Moderate Experience)
Uses HTML codes for website changes to provide meaningful and relevant experiences for all web users.
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Level 4 Behaviors
(Extensive Experience)
Monitors the usage of HTML to determine areas for improvement to build responsive web components.
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Level 5 Behaviors
(Mastery)
Leads the design process and HTML implementation to streamline the development of website applications.
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11 soft skills or competencies (core competencies) for UI/Usability Design Manager
Skill definition-Applying specific policies, tools and practices to plan and prepare projected revenues, expenses, cash flows, and capital expenditures.
Level 1 Behaviors
(General Familiarity)
Explains the importance of budget reporting and forecasting in our workplace.
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Level 2 Behaviors
(Light Experience)
Supplies supporting information and justification for major line items.
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Level 3 Behaviors
(Moderate Experience)
Utilizes software tools and applications to forecast our annual budget accurately.
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Level 4 Behaviors
(Extensive Experience)
Provides in-depth training to our entire organization about the zero based budgeting methodology.
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Level 5 Behaviors
(Mastery)
Forecasts asset needs to leverage available inventory and data compilation for annual budgeting.
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Skill definition-Managing and prioritizing resources and workloads by creating well-organized plans to attain organizational goals and objectives.
Level 1 Behaviors
(General Familiarity)
Explains the importance of planning and organization in building a good working environment.
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Level 2 Behaviors
(Light Experience)
Identifies key implications of ineffective planning and organization that affects decision-making.
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Level 3 Behaviors
(Moderate Experience)
Leverages key performance indicators to measure progress completion against performance metrics.
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Level 4 Behaviors
(Extensive Experience)
Manages the planning and sequencing of activities to create well-planned schedules and achieve goals on time.
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Level 5 Behaviors
(Mastery)
Establishes standards for planning and organization processes to align efforts with business goals.
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Summary of UI/Usability Design Manager skills and competencies
There are 3 hard skills for UI/Usability Design Manager, User Experience Design, User Interface Design, WebSite Mapping.
4 general skills for UI/Usability Design Manager, Design Thinking, HTML, JavaScript, etc.
11 soft skills for UI/Usability Design Manager, Budgeting, Planning and Organizing, Coordination, etc.
While the list totals 18 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI/Usability Design Manager, he or she needs to be proficient in Budgeting, be skilled in Planning and Organizing, and be skilled in Coordination.